You can also grow Java moss on the walls of the tank to soften the overall look of the setup or use it to disguise your filter.Īlso, the moss offers shelter for shy fish and fry, and it provides somewhere that eggs can adhere to in a breeding tank. This delicate plant attaches itself to rocks, driftwood, and artificial aquarium decorations, and it can also be grown on the bottom of the tank to create a carpet effect. Java moss is very easy to grow and is incredibly hardy. The plant is extremely useful for aquascaping thanks to its versatility and the natural, aged vibe it provides in a tank. So, we recommend that, when you’re buying plants, always ask for them by their Latin names to avoid confusion, especially when you’re buying online. However, both species are classified under the same genus Taxiphyllum. The confusion surrounding the plant’s name comes from the Latin names having been wrongly matched with the plant’s common names.įor example, Vesicularia Dubyana, which is also called Singapore moss or Christmas moss, is totally different from Taxiphyllum Barbieri or Java moss. Originally, the plant was known as Vesicularia Dubyana however, it has been reclassified as Taxiphyllum Barbieri. There is some confusion over Java moss’s scientific name. For that reason, you can buy this plant in most good fish stores and online. Java moss is probably the most popular and commonly seen of the freshwater aquarium mosses, largely because it is not fussy when it comes to water quality and lighting. However, the plant also grows underwater, which is why it is so popular in the aquarium hobby. Java moss belongs to the Hypnaceae family of plants that come from Southeast Asia, where you’ll see it growing on tree trunks, rocks, and river banks. In this guide, we tell you everything that you need to know about growing and caring for Java moss so that you can get the very best out of this versatile, beautiful species. If you’re looking for an attractive, hardy, easy-to-grow aquatic plant to add to your setup, Java moss could be a good species to start with.
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The game looks simply incredible in motion and we hope that it will manage to hit the tightly tuned sweet spot of difficulty and mastery that makes this style of game such a joy to play.ĮITR is taking quite a few pages from the Souls design book, but it is turning a few of them in interesting way. The story will be told through interactions with NPCs and the lore that can be pieced together through item descriptions and exploring the nooks and crannies of the game’s world. She will face undead warriors as well as more monstrous corrupted horrors. In EITR players take the role of a Viking shield maiden as she tries to discover the source of a corrupting plague that is marching across the land. Why We’re ExcitedĮITR trades the Gothic fantasy trappings of Dark Souls and the Lovcraftian Victorian fever dream of Bloodborne for a dark adventure drenched in Norse mythology. While the aesthetics are pure nostalgia, the game design itself promises to hew close to the Souls formula, with a focus on varied enemy types that challenge players to choose the right play style for each encounter and punishing bosses that demand that their attack patterns be learned and test the players reflexes. It harkens back to the old school dungeon crawlers like Diablo with its locked isometric perspective and recalls an era of 16-bit graphics while pushing sprite-work that is more detailed and intricate than anything possible from that era. EITRĮITR is an upcoming action-RPG from two-person developer Eneme Entertainment. The next upcoming game to try to put a new perspective on this style of game is our spotlight game of the month. This formula has inspired straight copies such as Lords of the Fallen, been adapted into character action such as Team Ninja’s upcoming Nioh, and even found its way into 2d exploration heavy games like Souls series and metroidvania homage Salt & Sanctuary. An emphasis on difficulty which demands patience and skill to master, winding levels to punish the unwary and reward the observant, and an experience system which turns every step into the unknown into a pull of risk versus reward. The Dark Souls series, along with its predecesor Demon’s Souls and spiritual successor Bloodborne have popularized a design ethos that has begun to inspire other developers to try their own hands at it. February is usually a slim release month but with a slate of 1st Quarter Japanese game releases and the Nintendo Switch looming on the horizon, the release calendar in 2017 just isn’t letting up. We’re looking at another upcoming game that may not be on your radar and running down some of the notable releases for February. Now that February is upon us, it is time for another installment of Games to Get Excited About. But that may just be me. Transcend - 100% - Same as messenger 100% but go up the towerĮternal Life - 100% - Same as messenger 100% but go through C endingĮven then I wouldn't really count Eternal Life as an ending because it just spits you back into A1. I feel like a Transcend and Eternal Life 100% are a bit silly but certainly still reasonable Messenger - 100% - get all red sigils, get all stars, get all white sigils, true 100% Messenger - Any% - skip 30 red sigils, get all stars, get all white sigils (should be possible) Transcend - Any% - skip 30 red sigils, skip all starsĮternal Life - Any% - get all red sigils (I think that's how it's unlocked) I have a list of all the shapes needed and what levels they can be found on and will see which ones are the fastest, to route it the best, later.Īs far as categories some of them seem kind of arbitrary to me With this you'll only need 19 red sigils, 4 for floor 1, 15 for floor 5. I'm not sure how big of a time save that will make, but I think it will be pretty good. So you can skip a total of 30 red sigils. I however do not have much skill in working details out, and I would appreciate some pointers from some of the more experienced people around :DĪpparently you can interact with the snake in all the terminals and manipulate him to unlock every bit of data in the MLA, including the elevator codes. Happy to try any suggestions or listen to any comments you may have. There is a ingame timer but it resets when you use the 'teleporters' so for a speed run an external timer would be required. I haven't been able to find any skips to get any Sigils without completing the puzzles, Croteam seems to have done a good job stopping you from that however I could be wrong. Jumping down a slope can give a small speed boost if the landing is on the slope. Thats the best part of the game, it makes the player question their entire reasoning for completing the puzzles, or scaling the tower. Some things I have found so far in my investigations bunny hopping is slightly faster than just running. So I would guess it would come down to speed but I'm not 100% sure how a multiple ending game like this should be run. The second is to Ascend the tower ending in a sort of auto scroller the last is to unlock Level 6 of the tower and finish the final puzzle. There are 3 endings to the game the first is the only viable one for any% as it is in world C the last you unlock so this is obvious. (There are 'Blue' Island worlds which come with Sigils only the Puzzle solutions are required and they only unlock helpers so Im not sure if this needs to be done to make it a true 100%) I however do not have much skill in working details out, and I would appreciate some pointers from some of the more experienced people aroundĪs far as I can tell there are 2 categories that could be runĪny%/Low% Collect all the Sigils from World A B C and finish the game.ġ00% Collect all the Sigils from World A B C, Star worlds, and complete the tower puzzles. I haven't seen any discussion here, but a few youtube videos scattered around show that at least someone is interested. The main difference between Java Monster Originale and Java Monster Mean Bean is that Originale is less strongly coffee flavored (it's barely there), and has a stronger energy drink aftertaste. So it appears to be nothing more than flavoring. Unfortunately, analysis of the ingredients reveals no more or less caffeine than any other Monster flavor, buried within the 2500mg of "energy blend" in all their products. All three flavors of Java Monster feature a prominent coffee flavor, promising you that extra kick in the pants you're sucking down an energy drink for in the first place. I generally don't like Mocha but some versions of it can be pretty good, so I gave it a shot. This time it lead me to try Java Monster Originale, Java Monster Mean Bean, and Java Monster Loca Moca. Occasionally this leads to discoveries like the Wendy's Frosty-cino, a marketing gimmick to combine the success of the Frosty with the current coffee fad that is so cynical it couldn't help but succeed. However, due to various personal failings, I have a compulsion to drink anything that tastes or even claims to taste like coffee. This isn't surprising, as most energy drinks of any brand taste almost exactly like a candy necklace that's been sitting on your counter for 2 weeks before you remember to eat it. The popular Monster line of energy drinks includes a number of flavors, most of which taste like stale candy. "Half the caffeine of regular coffee, Twice the Buzz!" Just don't expect it to change your life.Java Monster: Originale, Mean Bean, and Loca Moca In summary, it's something to try if you're a fan of Starbucks' grocery store offerings or need a little jolt but don't want to commit to a cup of hot coffee or some refreshing exercise. I would give Loca Moca Java Monster a solid 5/10 with 10 being coffee-energy-drink heaven and 1 being actual cough syrup (well, Robitussin at least-have you tried that bilge?). The jury is still out on the amount of Buzz one can find in regular coffee. Thus, while it is not quite half the caffeine of coffee, but rather somewhat more than half, it does indeed contain less caffeine than a similar quantity of coffee. Coffee of the same quantity contains an average of 270mg according to WolframAlpha. According to, whose veracity I cannot verify, Java Monster contains 160mg of caffeine per 15oz can. I did some quick research on Java Monster compared to coffee in order to check their statements, and they're pretty accurate. Perhaps "Mean Bean" or "Big Black" would have been more my speed? (Stay tuned.)įrom an energy standpoint, Java Monster says it has "half the caffeine of regular coffee" but "wice the Buzz." Apparently "buzz" is now a proper noun? I didn't see any sort of trademarking in their statement, so I guess it's not a proprietary statement, but we should be aware that Buzz is now more than just a state of being caffeinated, at least as far as Monster is concerned. The other part-and this is more my own shortcoming than that of the drink-is that I'm not the biggest fan of the "moca" portion of Loca Moca. It reminded me of Starbucks' frappuccinos you can buy at the grocery store, but the taste was a little off (that's the Monster in it, I'm sure). The coffee taste is muted, which may be good for those who don't particularly like coffee-but then, why would you choose an energy drink that is part coffee in the first place? I, however, found that the mix wasn't all too pleasing. Unfortunately, as a mix between coffee and an energy drink, it is a jack of all trades (and hence a master of none). But Java Monster doesn't have any of the carbonated taste that typical energy drinks have. Normal Monster tastes decidedly "okay," somewhere in between Mountain Dew and medicine (I do see where people are coming from when they complain about energy drinks' taste). Thus, when I picked out Java Monster Loca Moca, I wasn't sure what to expect. The point is, while I think Starbucks' frappuccinos are delicious, I don't need to have candy-in-a-cup to enjoy my coffee. I also enjoy coffee, and usually don't put too many flavor-adjusters in it (a little milk or half and half, sometimes a packet of Splenda). I particularly like Red Bull (not the sugar free kind), a drink which I've heard many people refer to as tasting like " cough syrup," so take my review of this Monster drink with whatever salt grains you like. I haven't had dozens of them and I don't drink two a day or anything, but I will occasionally indulge, and I tend to enjoy the taste of them. Today's subject is right in the middle.įirst, know that I am somewhat of an avid energy drink fan. Because we've recently started this blog about everything and nothing, I thought it would be appropriate to write up a short review of my feelings on the beverage. I'm currently drinking a 15 fluid ounce can of Loca Moca Java Monster coffee + energy. The rules permit any suited run to be put into an empty tableau column. A column that has no cards is said to be vacant or empty. When you assemble a complete suited run from King to Ace, it gets automatically placed into the foundation piles for storage. All cards that you move must belong to the same suit and must be in descending order of rank. In Spider Solitaire, you can move one or a group of consecutive cards at a time within the tableau. How to Play Spider Solitaire 2-Suits Gameplay Stack the remaining fifty cards face-down to form the stockpile, usually found in the top left corner of your play table.Turn only the top card in each tableau face up for play.Place six cards in each stack in the left-most four columns and five cards in the other six columns. Lay out fifty-four cards horizontally into ten tableau columns.Total two deck of cards of two different suits, each deck should have the same suit Ex: One deck of hearts and the other deck of spades.The following setup is necessary when you play spider solitaire (2-suit): Here, we’ll look at Spider two suits in more detail. While the winning chance in spider solitaire is generally one in three games, they can get increasingly difficult with the added number of suits. The scoring system also differs in each variant. The name directly references the number of legs a spider has – eight – the same number of foundation piles the player needs to build to win while playing spider solitaire.īased on the game’s popularity, several variants exist (aside from standard spider solitaire), such as Spider two suits, Spider one suit, Relaxed Spider, Spiderette, Will o’ the Wisp, and more. Originating in 1949, it falls within the category of patience games. However, if you’re not looking to be too strategic and just seeking light-hearted entertainment, you can also play the game at relatively more straightforward levels. It is a pretty sophisticated game that needs problem-solving skills to become good at. Spider Solitaire is one of the most popular two-deck card games played around the globe. It can also be more suitable if you’d like to use this for review.īy purchasing this file, you agree to the following terms. This version can be used as another way to differentiate.
She says she'll let him go.if he can tell Riley her name. She outright tells him that he must be so corrupt that she probably didn't even stand out. But for Me, It Was Tuesday: Lampshaded heavily by Riley regarding the corrupt judge.She loses it all when her husband and daughter are murdered, the killers get off scot-free while she gets ordered to a mental institution, leading her to bail and go completely off the grid, train herself, and turn to a life of vigilantism. Broken Bird: Riley starts out with a reasonably decent life as a bank teller, doting wife and mother.When Riley arrives at Peg's in the present, she actually does punch her. In the beginning of the film, Carly asks Riley why she didn't punch Peg for taunting them. Brick Joke: A somewhat tragic example.Bribe Backfire: Briefly features the defence lawyer in the initial case attempts to bribe Riley to withdraw her charges, but Riley violently rejects the offered money.Break the Haughty: Peg goes from lording over Riley with her upper class lifestyle at the beginning, to finding that her husband has left her for someone else in the present, and wetting herself from Riley's threats.He directly ordered the hit on North's husband, and drives the villainous manhunt against North. Big Bad: Diego Garcia is the son of a Cartel chief, responsible for much of the LA drug trade.Best Served Cold: Riley disappears for five years before returning for payback.An Asskicking Christmas: It's set a few days before Christmas.Diego Garcia also ends up as this at the end. Asshole Victim: Pretty much every victim that Riley kills, but particularly the judge and the three people that killed her husband and daughter.She resorts to murder, but given everything that happened to her and the corruption that she faces down, and also that she has saved many lives in the poor side of town where she resides, she remains sympathetic. Anti-Hero: Somewhere between Pragmatic and Unscrupulous Hero. Amoral Attorney: The attorney defending the gunmen that killed her family has no qualms working with drug dealers, to the point of using Cartel money to try to buy North's silence before the gunmen go to trial.Action Mom: Not initially, but much of the five years between Riley's family being gunned down and the present is her learning various martial skills, which she uses in her quest for vengeance and justice.Absence of Evidence: The police and FBI are clued in to North's whereabouts by looking at crime maps, and finding an area in a run-down section of town that is suspiciously free of crime.Granted she did attack them but that's only because the judge and attorney were being utter dicks for no reason. The only result from this clusterfuck would be a swift and immediate firing followed by an appeal. The Judge also sentences her to a mental health treatment center, without permission from psychiatrists or other qualified health professionals. Thankfully this is a work of fiction (hopefully). Judicial misconduct is a grave mistake, and the consequences are severe. If this happened IRL, there'd be no end to the repercussions that the Judge and attorneys would suffer. The case should've been appealed, and the judge, attorney's and others sacked for their stupidity. The case is establishing a motive for the murder, not reviewing the victim's sanity. The questioning doesn't even have anything to do with the attack. The prosecution is given free rein to attack the victim without so much as an objection from the defense. At no point does the judge entertain the possibility that just maybe, he might be out of line. Child murder is a deadly serious crime in most jurisdictions that warrants the death penalty. The judge would be in hot water once word got out that he left a clearly distraught woman out to dry despite their being ample evidence and numerous witnesses that could be called (the attack clearly happened out in the open).
And for those who like what they’ve seen, you can check out more info on the game at Mina the Hollower’s Kickstarter campaign page. The first gameplay demo for Mina the Hollower was shown as part of an X-Play episode after the presentation, and it showed that once again, Yacht Club seems to have hit upon that perfect mixture of old-school aesthetics and refined, modern gameplay touches. So now armed with her trusty whip Nightstar, the Hollowing technique that allows Mina to move even faster when burrowing underground, and a huge amount of collectible Trinkets and Sidearms to find, they have to travel across the island, battling fierce monsters and bone-chilling bosses in an adventure inspired by Link’s Awakening and Castlevania (and yes, even Bloodborne has been name-dropped, given the Victorian Gothic horror angle). So say hello to Yacht Club’s love letter to handheld gaming and Gothic horror, Mina the Hollower.Ī top-down action-adventure game, Mina the Hollower sees Yacht Club heading to a Victorian-era setting now, with our titular heroine attempting to save the cursed Tenebrous Isle after the Spark Generators that they invented to bring power to the island have finally fizzled out, seemingly due to antagonistic forces. As it turns out, the new game isn’t anything Shovel Knight-related, but rather a different retro game throwback this time around, one to the days of the Game Boy Color as opposed to the NES. And during a Yacht Club Presents presentation today during a G4 stream, that new project was finally revealed. Last year, Yacht Club Games announced that they were working on something new internally, something to be their next big announcement. Which means that they’re oblivious to the semantics of the code they’re operating on. As long as you #include it, all your As become Bs.Īnother issue is coming from the fact that operate at the level of the text of the source code. cpp is not even aware that they include aHeader.hpp, or even who this aHeader.hpp is to begin with.Ĭontrary to a function, an object or a type, you can’t confine a macro to a class or a namespace. If it says #define A B for example, then the preprocessor will replace every A by a B in those files even if they remotely #include the culprit aHeader.hpp. Whether they like it or not.Īnd that’s a big impact, since that macro is going to change their code. This means that if a file, say aHeader.hpp, declares a #define directive, then the rest of that file along with every line of every other files that include aHeader.hpp, directly or indirectly, are impacted by this #define. One of them is that they don’t have scope. Why are macros bad, to begin with? Indeed, Effective C++ item 2 recommends to stay away from #define directives, and show how other basic features of C++ can do the same job, only better. Indeed, even if a lot of macros end up making the code confusing, some macros constitute an improvement to the code, and can make it more expressive and still correct. It implies that this rule itself has exceptions too, which means that there exists a rule somewhere, that doesn’t have exceptions. But that rule isn’t “don’t use macros”. There is a rule that says that every rule has its exceptions. Well, except the macros that are good, that is. Macros are bad, it’s a well known fact, they’re vestiges from the past that really, really don’t fit well with the ever-growing modernity of C++. Placed side-by-side as tiny dots, in partitive color mixing, complementary colors appear gray. If one stares at a color for about 45 seconds, and then looks at a white paper or wall, they will briefly see an afterimage of the object in its complementary color. This effect is often copied by painters who want to create more luminous and realistic shadows. For example, the shadow of a red apple will appear to contain a little blue-green. The shadow of an object appears to contain some of the complementary color of the object. Ĭomplementary colors can create some striking optical effects. In more recent painting manuals, the more precise subtractive primary colors are magenta, cyan and yellow. Since paints work by absorbing light, having all three primaries together produces a black or gray color (see subtractive color). Continuing with the color wheel model, one could then combine yellow and purple, which essentially means that all three primary colors would be present at once. The result would be purple, which appears directly across from yellow on the color wheel. For example, to achieve the complement of yellow (a primary color) one could combine red and blue. The complement of any primary color can be made by combining the two other primary colors. In this traditional scheme, a complementary color pair contains one primary color (yellow, blue or red) and a secondary color (green, purple or orange). This model designates red, yellow and blue as primary colors with the primary–secondary complementary pairs of red–green, blue-orange, and yellow–purple. The traditional color wheel model dates to the 18th century and is still used by many artists today. In different color models Traditional color model For example, blue can be the complement of both yellow and orange because a wide range of hues, from cyan to blue-violet, are called blue in English. These contradictions stem in part from the fact that traditional color theory has been superseded by empirically-derived modern color theory, and in part from the imprecision of language. The black- white color pair is common to all the above theories.Opponent process theory suggests that the most contrasting color pairs are red–green and blue–yellow.In the traditional RYB color model, the complementary color pairs are red– green, yellow– purple, and blue– orange.Modern color theory uses either the RGB additive color model or the CMY subtractive color model, and in these, the complementary pairs are red– cyan, green– magenta, and blue– yellow.Which pairs of colors are considered complementary depends on the color theory one uses: Complementary colors may also be called "opposite colors". When placed next to each other, they create the strongest contrast for those two colors. Complementary colors in the opponent process theory.Ĭomplementary colors are pairs of colors which, when combined or mixed, cancel each other out (lose hue) by producing a grayscale color like white or black. Complementary colors in the traditional RYB color model. Complementary colors in the RGB color model. |
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